MVM Logvalley b9

Another map to shoot robots

  1. Simulacron

    Simulacron L6: Sharp Member

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    Logvalley - Another map to shoot robots

    MvM Logvalley is the first mvm map I made.
    It's set in a yukon-forest style an takes place in a facility that was owned by Red but is now part of Mann and Co.

    I already started detailing and there are no dev-textures left, however some places will be further detailed in the future.
    At the moment the map hasn't been playtested very much, something I want to change now.
    Because of this I have no idea how balanced the missions are at this point, as I haven't been able to playtest with a full server to this point.


    Feel free to leave feedback on anything (layout, detailing, mission,...). I appreciate your input!

    Have fun playing!
     
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  2. Simulacron

    Simulacron L6: Sharp Member

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    Changes:
    • Changed the popfile to a custom mission (mvm_logvalley_b8_normal) from @Sergeant CrWhips
    • added slope to the building at the front
    • changed second entrance and moved it to the side
    • blocked the upgrade station at the front during waves

    Fixes:
    • fixed rocks not having collision
    • fixed slope being misaligned with grid
    • removed props to stop robots from getting stuck

    Read the rest of this update entry...
     
  3. Fillmore

    Fillmore L3: Member

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    The Sentry Tank on this map doesn't seem to work properly, the Sentry just floats in the tank entrance and you get this little snippet from the console:
    > Entity obj_sentrygun(sentrygun) has bad parent TankBossSentry​
     
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  4. Simulacron

    Simulacron L6: Sharp Member

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    Ok, thats weird. It works fine on my computer. It also worked fine when I ran a test on another server with it. I'll check the logic and see if I got something wrong. Are you running the map on the newest version (b8)?
     
    • Agree Agree x 1
    Last edited: Jun 4, 2018
  5. Simulacron

    Simulacron L6: Sharp Member

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    Changes:
    • Made it so the sentry tank has one sentry at each side when spanwing, instead of only one on the top (This doesn't change the relay that is used to trigger the tank)
    • Added my own (unbalanced) mission to the one of @Sergeant CrWhips, just in case somebody what's to look at how I call the sentry tank.
    Fixes:
    • Hopefully fixed the bug, that the sentrygun of the tank just flies in the air. (@Fillmore I couldn't recreate the bug you send me. If this bug occures again for you (or anybody else) please give me a detailed explanation on what you are doing (Mods, commands, custom pop-files, version of the map you are running, consol outputs, etc...))

    Read the rest of this update entry...
     
  6. squ1rrel

    squ1rrel L4: Comfortable Member

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    Reminds me of snowplow