CP Lodge

Discussion in 'Map Factory' started by Svedash, Jun 27, 2014.

  1. Svedash

    Svedash L1: Registered

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    Hello all, I decided on my theme and overall layout of the map! I'm starting a attack/defense in 3 points, alpine themed ski resort.

    Blu will have to climb uphill most of the time, starting from the cable cabin station landing, crossing a small village, up the hill road to reach the mountain ski lodge, down its basement to the secret base to fight over the heliport on the cliff.

    My main issue to tackle will be to break clear lines of sight to avoid a sniper fest, or allow enough secondary access for Blu to have a chance of success. I'm also considering the scale of the secret facility, as I don't want the map to stretch too much in length/height, but still have a great finale!

    I'll be slow, but i'll get there!
     
    Last edited: Jul 7, 2014
  2. Bunbun

    aa Bunbun Gay sex slave

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    Damm, seems like someone's gotten ahead of me, now I have to change my map :(
     
  3. Svedash

    Svedash L1: Registered

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    Make yours still, we need more mountain maps to take over all these dusty red deserts ^^

    Also if I ever get around creating dedicated props, I'll release them here for download.
     
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    Last edited: Jun 27, 2014
  4. Digaag Wa Riz

    Digaag Wa Riz L3: Member

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    Wow, I never knew what graphics the Source engine was capable of.:p
     
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  5. Svedash

    Svedash L1: Registered

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    And amazement just started, imagine all these moving in glorious 3D! Fully animated limbs flying over the morning pristine snow...

    That said, I realized that even though my modeling skills would be triple as fast in Sketchup, the conversion to Hammer is not so great... Lots of surface disappear randomly and playing hide'n'seek with cheeky polygons would take longer than remodel everything...

    I still looked for an alternative to that antique interface (seriously, it's about the same as Worldcraft, and that was nearly 15 years ago!) and found sledge. It is similar, much smoother in handling... but it doesn't cover Source/TF2 yet.

    So I guess there is no way out of this... is there a minimum package to get so I can get hammer working without downloading tf2?

    And if you ever had a very specific fetish or a remote interest for 20th Century skiing pictures, you will like Vintage Ski
     
    Last edited: Jun 29, 2014
  6. Svedash

    Svedash L1: Registered

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    Some sketches, to show some progress and prove that there was some thinking involved in the planning phase.
    [​IMG]
    That would the overall geometry of the map. I'm aware that it won't look like this much longer and that buildings may be an issue. But that's the spirit I'm aiming for ^^

    [​IMG]
    This one would be the layout. It's not exactly readable, I can hardly make sense of it myself. But I kind of remember what I was thinking about and wanted to drop it here in case.

    [​IMG]
    That is the first control point, in the small patio in front of the church. Planning to have arches for close combat. Nice shadows and pretty old stones.

    [​IMG]
    Random thoughts about paths with different levels, so everyone can cross their own way (rocket jumps, scout jumps, heavy jumps).

    Next: blocks!
     
    Last edited: Jul 2, 2014
  7. Bunbun

    aa Bunbun Gay sex slave

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    Looks good! Looking forward to your public release.
     
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  8. Svedash

    Svedash L1: Registered

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    Look mom! Blocks!

    [​IMG]