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ARENA Locomotive A5

It's not cramped; it's cozy and awesome.

  1. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

    Messages:
    410
    Positive Ratings:
    599
    Locomotive - It's not cramped; it's cozy and awesome.

    What could be better than fighting to the death on a transcontinental passenger train? Alot of things actually...

     
    • Like Like x 2
  2. TyeZenneth

    TyeZenneth L6: Sharp Member

    Messages:
    340
    Positive Ratings:
    293
    I wholeheartedly condone the trend of arena maps in absurd locations.
     
    • Agree Agree x 6
    • Funny Funny x 1
  3. Yabayabayaba

    Yabayabayaba L5: Dapper Member

    Messages:
    247
    Positive Ratings:
    73
    please say you can get on the roof of the train? and perhaps 2 min into the match the train enters a tunnel, and sweeps everyone off the roof!
     
  4. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

    Messages:
    410
    Positive Ratings:
    599
    Yes and no! There's no tunnel, but there are occasional posts with overhanging boards like on cartoons that you'll have to duck under.
     
  5. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

    Messages:
    410
    Positive Ratings:
    599
    Well I mean, no other gamemode would be viable really.
     
  6. Tango

    Tango L3: Member

    Messages:
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    Positive Ratings:
    70
    Haven't played it yet but it seems like a really cool idea, with the train moving slower you could add an outside the train map that loops itself or a one big huge one (that would be reeeealy hard.) Events like the tunnel earlier would be cool as well possibly making the train split or lose cars as the time passes. I'm spitting out ideas at this point though.
     
  7. Yabayabayaba

    Yabayabayaba L5: Dapper Member

    Messages:
    247
    Positive Ratings:
    73
    now I must make ctf_claustrophobia. Or tc_broom-closet, where every area is fought over a different cleaning implement in a room 1000 hu squared. Coming to a server near you on april 1st.

    Also making a moving skybox, especialy a looping one is harder than you would think, I would know (see mvm_chase) so I am impressed
     
  8. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

    Messages:
    410
    Positive Ratings:
    599
    Changelog:
    • New easy access to roof.
    • Improved "armrest" clipping. The armrests were already nonsolid, but I went ahead and made a fake hitbox for the seats.
    • Redesigned sign obstacle.
    • Improved skybox and aligned textures better.
    • Added rail ties and gravel support mound.

    Read the rest of this update entry...
     
  9. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

    Messages:
    201
    Positive Ratings:
    194
    [​IMG]
     
    • Thanks Thanks x 1
    • Like Like x 1
  10. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

    Messages:
    410
    Positive Ratings:
    599
    Changelog:

    Made sign bells louder.
    Fixed sound amplifying while inside train cars.
    Added "wheels"
    Fixed sign lights.
    Tracks now move with ground.

    Read the rest of this update entry...
     
  11. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

    Messages:
    410
    Positive Ratings:
    599
    Changelog:
    • New roof design blocks sightlines.
    • New dropdown into capture car.
    • Added ladders to capture car.
    • Increased door triggers' size.
    • Raised sign.
    • Made sign bells louder.
    • Moved spawns a bit.
    • Added cactuses.
    New Pics:


    Read the rest of this update entry...
     
    • Like Like x 1
  12. Gorgonzilla

    Gorgonzilla L3: Member

    Messages:
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    Positive Ratings:
    47
    So this was what you were talking about when you said you had come up with something amazing
     
    • Funny Funny x 1
  13. sugarblood

    sugarblood L1: Registered

    Messages:
    37
    Positive Ratings:
    5
    This is a pretty good concept but I'd suggest dueling trains so that the fight isn't just a single long narrow choke of infinitely long sniper sightlines and crushed spy dreams.
     
  14. Yabayabayaba

    Yabayabayaba L5: Dapper Member

    Messages:
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    Positive Ratings:
    73
    is that a LADDER?!?!?!?>!?!?!?!
     
  15. lopidav

    lopidav L1: Registered

    Messages:
    11
    Positive Ratings:
    4
    Linear design will work perfectly with ctf. Teams will have to work together to get ahead on the train.
     
  16. Asd417

    aa Asd417 L1: Registered

    Messages:
    934
    Positive Ratings:
    642
    Unless they are on a train with very tight corridors

    This map reminds me of snowpiercer
     
  17. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

    Messages:
    410
    Positive Ratings:
    599
    • Like Like x 1
  18. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

    Messages:
    410
    Positive Ratings:
    599
    Did some changes

    Changelog
    • Removed 2 cars to shorten map
    • Redesigned sleeping cars to have 2 floors
    • Added anti-stalemate triggers
    • Improved ground textures

    Read the rest of this update entry...