Texture Locked Door texture v2

Locked versions of metaldoor01_96 and metaldoor01_192

  1. Yrr

    aa Yrr An Actual Deer

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    Locked Door texture - Locked versions of metaldoor01_96 and metaldoor01_192

    Like the hand icon only its a padlock.

    Useful for indicating that a door is locked now but will open later
     
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    Last edited: Jan 31, 2016
  2. Lain

    aa Lain Resident wrong opinion holder

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    Do you have one for 192?
     
  3. Yrr

    aa Yrr An Actual Deer

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    • Like Like x 1
  4. saph

    aa saph crossword blues

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    A 128-tall version would be nice, but really, scaling and playing with the offset worked fine. Thank you for making this!
     
  5. Crowbar

    aa Crowbar perfektoberfest

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    Decal/Overlay version?
     
  6. Idolon

    aa Idolon the worst admin

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    Overlays can't be applied to moving objects, and you probably don't want to use this icon on a door that never opens (since its intended use is for doors that start closed but will open later).

    If you need a door that's too large to fit this texture without tiling, you can clip the door into multiple brushes and apply the normal door texture on the spots that shouldn't have the icon, as such. Hope this helps!
     
  7. Crowbar

    aa Crowbar perfektoberfest

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    Well, I don't really want to argue but AFAIK decals can.
    Also I do know what can be done with brushes in Source, hope it didn't sound that harshly.
    Thanks for the answer anyway.
     
  8. Crash

    aa Crash func_nerd

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    Unless you know of some wizardry I'm unaware of, decals and overlays cannot be applied to a moving object. They can been killed off, though.
     
  9. Yrr

    aa Yrr An Actual Deer

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    This bump reminds me to make lettered ones soon.
     
  10. Crowbar

    aa Crowbar perfektoberfest

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    But aren't bullet marks and blood decals? If yes, can't they be applied to things like func_tracktrain by the game itself?
     
  11. DegruM

    DegruM L2: Junior Member

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    But decals can be applied to a door made out of brushes? because that works for me.
     
  12. worMatty

    aa worMatty Repacking Evangelist

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    You can apply info_decals to brush entities in Hammer, but it will cause a 'bad inline model error' for some clients, crashing them to desktop when the map loads. So don't do it.
     
  13. Pocket

    aa Pocket func_croc

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    Also there's a difference between decals and overlays. Decals are things like blood and bullet holes and sprays, and while you can technically place decals in Hammer, they tend to behave oddly; that's why Valve invented overlays.
     
  14. Wkay

    Wkay L1: Registered

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    Words cannot describe how much players have needed this so newcomers don't question "Can this door be opened" when it cannot.