littleedge

Discussion in 'Map Factory' started by littleedge, Mar 16, 2010.

  1. littleedge

    aa littleedge L1111: Clipping Guru

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    Woah, what's this!? A map made by Edge!? :O

    Name: ctf_littleedge_a1fix3
    (a1)Release Date: March 16, 2010
    Last Updated: March 20
    Gametype: Standard CTF

    Thanks:
    ---Rexy (Rocks)
    ---Shmitz (Intel Base)
    ---Matt (Help)
    ---Owl (Help)
    [Probably more, I'll edit it as I remember]

    Information: So yeah, inspiration from Turbine, detailing (will be) inspired by Doublecross and Hydro, yep. It's a map made by me.

    Note: Any clipping 'error' you find is probably intentional and not an error but I expect people to come up with them to best me anyway.
     
    Last edited: May 27, 2010
  2. absurdistof

    aa absurdistof

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    Very dark in some places, and it needs cubemaps in others :p

    Good looks for a first start :D
    Also, I like the looks of that rock archway with the health pack and ammo in the middle. The dark screens are 3, 4, and 5.
     
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  3. littleedge

    aa littleedge L1111: Clipping Guru

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    I noticed it's a bit dark from the start. I kinda like it, but if people complain, I will lighten it up a little.

    Oh, and cubemaps should be working. The pics are 99% up-to-date.
     
  4. DaBeatzProject

    aa DaBeatzProject

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    N-no way!
     
  5. Owlruler

    Owlruler L12: Fabulous Member

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    Ohh, a challenge.

    We all know that is you making sure that if there is a clipping problem, you don't lose your status as 'clipping guru'.
     
  6. honorum646

    honorum646 L6: Sharp Member

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    SS2: Drain pipe goes into the wall.
     
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  7. littleedge

    aa littleedge L1111: Clipping Guru

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    Honorum: Thanks. I knew of that and will have it fixed when I start displacing.
     
  8. Void

    aa Void Local Man Unable To Map, Sources Say

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    A map by Littleedge? Looks nice, but complicated...

    Edit:

    [​IMG]
     
  9. Snacks

    Snacks TODO: Clever title

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    a1:
    rock textures not packed
    playerclip your stairs
    when I'm in the middle, I can't tell which teams side is which
     
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  10. The Political Gamer

    aa The Political Gamer

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    5:31 PM - Void: Your map name is really edgy
    5:31 PM - Void: YEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH
     
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  11. littleedge

    aa littleedge L1111: Clipping Guru

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    Updated to ctf_littleedge_a1fix

    Changes:
    --Rock materials (hopefully) packed correctly
    --Sewers brightened up slightly
     
  12. littleedge

    aa littleedge L1111: Clipping Guru

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    I'm told that I finally successfully packed the custom content. So

    Updated to ctf_littleedge_a1fix2

    Changes:
    Custom content finally (hopefully) packed properly
    Added a trim to the truck tunnel exits to better tell which side you're facing
     
  13. SlayerBlitz

    SlayerBlitz L3: Member

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    umm you should have bases instead of series of connected caves. The entire map felt like I was playing a untextured arena map since it was almost impossible to determine which teams series of caverns I was in. Also its cool that you can snipe from the sewer but a snipers place is on the high ground. And there is no easily accessible high ground.
     
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  14. E.B.

    E.B. L1: Registered

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    I don't see how it's downloadable right now. The release post says "download unavailable" and there aren't any links or anything. Did I miss it or is it not there?
     
  15. littleedge

    aa littleedge L1111: Clipping Guru

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    @Slayer: I've noticed the problem with trying to tell who's side of the map you're on, and I've got an idea for a dramatic detail change, but currently what's there is all I can do. Also, It's aimed towards 6v6 and Snipers aren't so imperative.

    @E.B.: I took it down since it was broken. I'm having the worst luck with this...

    But Owl says everything's how it should be. Custom content packed, vrad ran this time, etc.

    UPDATE:
    a1fix3 (March 20)
    -It's not fullbright
    -A rock in the intel yard was moved over slightly to prevent an OP sentry position
     
  16. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    I liked the use of sewer grates.
     
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  17. littleedge

    aa littleedge L1111: Clipping Guru

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    Anything from the last test?
     
  18. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Nothing I can really say that wasn't said during it. Brighter tunnels, maybe less tunnels, streamlined layout.
     
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  19. Gerbil

    aa Gerbil

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    The map was a bit hard to navigate in. It could be the combination of the lack of signs and the same textures you used throughout the map. That led to more of a deathmatch instead of a ctf game. Some of the tunnels were a bit misleading, they seemed to go forward into the enemy base but instead they brought you back to yours.

    The tunnels and sewers were a bit too dark, and there was light leaking from the displacements. This could be solved by putting nodraw blocks behind the displacements. As I said during the test, check out 2fort's sewer lighting as an example.

    Good luck with this!
     
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  20. Dark

    Dark L4: Comfortable Member

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    One fairly nitpicky thing is that the walls toward the tunnels are just skybox
    this has an increadable nerf on demo soldier because projectiles jusr dissapear
    i think if you put maybe a 150-256 wall at the base of where it is it would help soldiers out, or you could use on of the road railings feom hydro with a block nades/nodraw
     
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