Little Chew Chew and other Payload Questions

Discussion in 'Mapping Questions & Discussion' started by BaconCat, Jul 10, 2012.

  1. BaconCat

    BaconCat L1: Registered

    Messages:
    44
    Positive Ratings:
    3
    Hey guys! Here I am again asking for noob advice! :D

    Does anyone have a decompiled version of Frontier that works? Every time I try and open it in hammer it crashes. :(

    Basically, I want to add a Little Chew Chew payload Kart to my trade map, but just want it to go around in a circle, preferably not even causing the payload doodad to show on the hud.

    How would I go about doing that?
     
  2. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,568
    You can extract the map file (BSP) from the encrypted steam file (GCF) on your computer yourself, using Nem's GCFScape.
    Then decompile it with VMEX.

    Frankly the Chew Chew is a terrible payload model to use unless the circle you have in mind is incredibly wide, because of its dimensions cause it to clip and trap players on corners/bends.

    That said, it's only a case of finding the chew chew model and use that instead of the standard cart model (and perhaps move where you put the dispenser beam source). There's not really any extra stuff involved from basic payload except th trailing flatbed.

    I believe there's a way to disable the HUD but it's not something i've personally looked into in detail enough to say how (It's probably a check box), though you havn't really explained why or how that aspect of your gameplay is supposed to work. More info would go a long way in order to be able to give you definitive answers.
     
    Last edited: Jul 11, 2012
  3. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,034
    Positive Ratings:
    3,989
    If it's going by itself, just don't use a train watcher and there won't be a HUD things for it I believe.

    The version Blade posted on his thread works for me. I'd link you but I'm on my phone.

    Edit: http://www.forums.tf2maps.net/showthread.php?t=5952
     
    Last edited by a moderator: Jul 10, 2012
  4. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,219
    What
     
    • Thanks Thanks x 1
    Last edited by a moderator: Jul 11, 2012
  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,568
    Nobody let me post when i'm tired.
     
  6. BaconCat

    BaconCat L1: Registered

    Messages:
    44
    Positive Ratings:
    3
    I tried that version yyler but it's crashing Hammer when I open it.

    HA! Typical. I open it, it cried about invalid solids, then opens, and little chew chew was the invalid solids. FML.
     
    Last edited: Jul 11, 2012
  7. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

    Messages:
    1,472
    Positive Ratings:
    237
    if you just want it to go around in a circle and not capture anything - just make it a func_train - and a prop_dynamic (chew chew model) and parent it to the train - there will be no hud
     
  8. MangyCarface

    aa MangyCarface Mapper

    Messages:
    1,616
    Positive Ratings:
    1,275
    The ugly logic behind chew chew had to do with stopping and starting again near CP's. It's really just two func_trains with the same inputs; do you need the brushwork for the back end?