KotH lithp

Discussion in 'Map Factory' started by Zwiffle, Dec 20, 2013.

  1. Zwiffle

    Zwiffle L6: Sharp Member

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    Completely different from previous versions of koth_lithp, but I'm keeping the name anyway until I decide on a final name further down the road.
     
    Last edited: Jan 16, 2014
  2. Tupperwits

    Tupperwits L2: Junior Member

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    It's the BSP. file you need to upload.
    VMF. is for hammer
     
  3. owly-oop

    aa owly-oop im birb

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    Hell yea rooftops. Other than the lighting I didn't have any huge problems with this map
     
  4. Grizzly Berry

    aa Grizzly Berry

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    Played your map today and I'm pretty sure I left this in feedback, but I wanted to make sure you saw it. The spawn room needs to be changed in my opinion. It seems like it takes awhile to work your way out of it, and when you finally get out, you're not exactly in the best location. People like to get back to the action as soon as they can and fighting your way through spawn can really hurt the fluidity of the game.
     
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  5. Zwiffle

    Zwiffle L6: Sharp Member

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    Updated to a2 -
    Lighting overhaul
    Spawnroom + Door changes
    Bottom path, side path + roof changes
    Some detailing
    New screenshots
     
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  6. Zwiffle

    Zwiffle L6: Sharp Member

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    Pretty big layout changes. People didn't seem to like how big the map was and wanted to see it more focused and smaller, so that's what I attempted to do while maintaining rooftop combat. Hopefully I can get it tested during Gameday or an impromptu sometime to see if people like the changes at all.
     
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  7. Waffe

    Waffe L4: Comfortable Member

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    You could add more signage indoors, as it feels a bit maze-like without them.
    Good that you removed the back area, which was pretty unused during play. And I really like the visuals.
     
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  8. Grizzly Berry

    aa Grizzly Berry

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    Wow, this looks like it'll play pretty different with the new mid. Looking forward to it! :)
     
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  9. Zwiffle

    Zwiffle L6: Sharp Member

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    Completely changed the layout in a5, it's not even the same map really. It has a much more traditional layout now. If there are any playtests of this map, I'm looking for primarily how the layout feels. Previous versions were too large or too small, but always felt unfocused. This version should fix those complaints I think.