linking light_spot to Func_rotating

Discussion in 'Mapping Questions & Discussion' started by MoonFox, Sep 27, 2015.

  1. MoonFox

    MoonFox L10: Glamorous Member

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    for context: there is a missile silo, with a courtyard, with a warning light to tell all those in the open to get to safety or get safety equipment on.
     
  2. worMatty

    aa worMatty Repacking Evangelist

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    light_spot can't be parented, I'm afraid. But you can parent light_dynamic and point_spotlight.

    light_dynamic will only shine its light on world brushes. It will not shine on dynamic brushes like func_brush, func_door, etc.

    func_rotating doesn't work in TF2. Use func_door_rotating, momentary_rot_button or func_tracktrain on some paths.
     
  3. MoonFox

    MoonFox L10: Glamorous Member

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    uhh... okay... what do you suggest?, I am using the MVM emergency light model and particle system
     
  4. MoonFox

    MoonFox L10: Glamorous Member

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    amusing for what it is, I scrapped it (as it was only rotating the dynamic prop), and I don't really need a light there