KotH limpmozzarella a4a

A KOTH map set in ruins deep within a Cenote

  1. Fault in Maps

    Fault in Maps L1: Registered

    Messages:
    27
    Positive Ratings:
    9
  2. Fault in Maps

    Fault in Maps L1: Registered

    Messages:
    27
    Positive Ratings:
    9
    Vide through me for a loop when packing A1, packing content from subfolders that I normally don't have to do. So I made the mistake of not going into each subfolder and doing that packing progress, resulting in me missing stuff. Didnt make that mistake this time, though I was having some issues. Hopefully it wont result in missing stuff again.

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  3. Fault in Maps

    Fault in Maps L1: Registered

    Messages:
    27
    Positive Ratings:
    9
    Various Updates to improve mid
    - Sightlines reduced.
    - Ledges reduced.
    - Point moved onto a slightly elevated position.
    - Sniper hall lowered to prevent excessive fall damage.
    - Added plenty of ghost lights.



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  4. Fault in Maps

    Fault in Maps L1: Registered

    Messages:
    27
    Positive Ratings:
    9
    Fixed some issues we ran into
    - Deleted Magical Forward Spawns.
    - Reduced Spawn Times, hopefully not too much.
    - Added Missing Geo on Red Flank.
    - Corrected error with floating lights around mid.

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  5. Fault in Maps

    Fault in Maps L1: Registered

    Messages:
    27
    Positive Ratings:
    9
  6. Fault in Maps

    Fault in Maps L1: Registered

    Messages:
    27
    Positive Ratings:
    9
  7. Fault in Maps

    Fault in Maps L1: Registered

    Messages:
    27
    Positive Ratings:
    9
    More Minor Changes. The layout's pretty solid atm so I'm just trying to make it easier for all classes. If this version is still tough to retake mid I have a bigger change I'll come through and add!


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  8. Fault in Maps

    Fault in Maps L1: Registered

    Messages:
    27
    Positive Ratings:
    9