Limiting classes via map

Discussion in 'Mapping Questions & Discussion' started by absurdistof, Sep 11, 2011.

  1. absurdistof

    aa absurdistof

    Messages:
    1,242
    Positive Ratings:
    393
    Alright so here's the deal:
    I'm making a medieval map that's centered around jumping across gaps with the charge n' targe, or the splendid screen. Unfortunately, the map has massive massive sightlines that come as a result of it being based around charging over great gaps to get from A to B etc.
    It's not a serious map, but I need to be able to limit the player class choices, so that I don't get any snipers. Preferrably, I could limit the classes to demo-only. I know this is possible, since a map I played on 2Fort2Furious forced everyone to play heavy, and I'm trying to find a way that will be as clean and painless for the server owner as possible.
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,906
    I think thats server side,

    but if its a demo jump map, why not just make it so that you need to demo charge out of the spawn area?
     
  3. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,568
    Are you sure the map didn't just come with its own config?

    A simple solution, though, as Frozen suggested. Just make it so only jump perk classes can get out of the spawn.
     
  4. absurdistof

    aa absurdistof

    Messages:
    1,242
    Positive Ratings:
    393
    I have no idea if it did or not actually :p I'll throw in some pics of the playable areas of the map (in heavy dev), it's not a jump map, it's just a map with the gameplay centered around charging off of jumps.
     
  5. Beetle

    Beetle L9: Fashionable Member

    Messages:
    627
    Positive Ratings:
    141
    air jousting?
     
  6. Mr. Wimples

    Mr. Wimples L6: Sharp Member

    Messages:
    276
    Positive Ratings:
    202
    Make all of the jumpable platforms look like cannons. Would be neat.
     
  7. Turbo Lover

    aa Turbo Lover Fight me under Glasgow Central Station

    Messages:
    333
    Positive Ratings:
    317
    Class limits are server side, and if you're going to make it so that only jump classes can exit spawn, give players some way of knowing that.


    Better yet, make the jump platform the inside of a very large cannon. Maybe this will explain where the Demo got the Sober Stuntsman.
     
  8. Verumae

    Verumae L1: Registered

    Messages:
    33
    Positive Ratings:
    55
    I played on a dodgeball map where you'd automatically die if you weren't a pyro. Hosted it myself and it still killed everyone if you weren't pyro.

    So, no, it's not serverside.

    I don't know how to do this, but I do know that it's possible.
     
  9. Wander

    Wander L3: Member

    Messages:
    148
    Positive Ratings:
    42
    What about a trigger that looks for weapon entities to determine the class?