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Lights.rad Lighting Texture

Discussion in 'Mapping Questions & Discussion' started by DucatiBon, Feb 2, 2009.

  1. DucatiBon

    DucatiBon L2: Junior Member

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    Does this work in TF2, I created a folder for my map in the TF directory,
    saved my map there, added a .rad that says

    wood/wall020b 20 255 20 300

    Nothings happening.
     
  2. Altaco

    Altaco L7: Fancy Member

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    I think you need to specify it in your map options.
     
  3. Gadget

    aa Gadget

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    Did you use the additional parameter "-lights yourlights.rad" with vrad? It won't work without that.
     
  4. DucatiBon

    DucatiBon L2: Junior Member

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    I dont see anything in the map options about it
     
  5. DucatiBon

    DucatiBon L2: Junior Member

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    $SteamUserDir\sourcesdk\bin\orangebox\bin\vrad.exe

    IN Hammer options? or you mean in the parameters when you compile?

    I tried just putting it in the command line when compile that didnt work,

    so is it something under the "expert" tab?
     
    Last edited: Feb 2, 2009
  6. DucatiBon

    DucatiBon L2: Junior Member

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    Alright, Well I figured it Out but now i have another problem,
    Does the increase in "light faces" increase map size? or just takes forever to compile
     
  7. Altaco

    Altaco L7: Fancy Member

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    Decreasing your lightmap size will increase filesize and increase compile times. Smaller size = more faces, so yes.