Lighting Woes - Anyone care to explain...

Discussion in 'Mapping Questions & Discussion' started by Fragimus_Max, Jan 13, 2008.

  1. Fragimus_Max

    Fragimus_Max L3: Member

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    ...why the lighting isn't casting lights and shadows into this room?

    I have an env_cubemap, and a spotlight setup (yes, a real light entity placed under the actual prop).

    I have RAD (in fact, all three) setting on Normal when I "Run Map".

    So why do I get generic lighting without shadows, etc.?

    Screenshot:
    http://www.hypergeek.com/map.gif
     
  2. DJive

    aa DJive Cake or Death?

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    drop us a .vmf? could look at it for you.
     
  3. Fragimus_Max

    Fragimus_Max L3: Member

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    http://www.hypergeek.com/spacerace.zip

    Thanks. I really appreciate it. I'm trying to recreate a hybrid of Spaced Out and SpaceBowl and I've never had this type of issue come up. It's so weird.
     
  4. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    I'm d/ling now, but a couple things come to find. Is mat_fullbright on? What entity are you using for the light under the lamp?
     
  5. Fragimus_Max

    Fragimus_Max L3: Member

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    mat_fullbright ???

    The light under the lamp is a light_spot entity. Facing downwards.
     
  6. Fragimus_Max

    Fragimus_Max L3: Member

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  7. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Got it. Your maximum distance is set to zero >.< This is the distance the light is allowed to cast. Without, it's like your light doesn't exist at all, which is why the map is fully bright (default when no lights detected). You should also consider increasing the brightness. light_spot is pretty weak by itself.
     
  8. Fragimus_Max

    Fragimus_Max L3: Member

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    Thank you so much... I'll try this now.

    Cool.