Lighting Woes - Anyone care to explain...

Fragimus_Max

L3: Member
Jan 13, 2008
146
57
...why the lighting isn't casting lights and shadows into this room?

I have an env_cubemap, and a spotlight setup (yes, a real light entity placed under the actual prop).

I have RAD (in fact, all three) setting on Normal when I "Run Map".

So why do I get generic lighting without shadows, etc.?

Screenshot:
http://www.hypergeek.com/map.gif
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
drop us a .vmf? could look at it for you.
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
I'm d/ling now, but a couple things come to find. Is mat_fullbright on? What entity are you using for the light under the lamp?
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Got it. Your maximum distance is set to zero >.< This is the distance the light is allowed to cast. Without, it's like your light doesn't exist at all, which is why the map is fully bright (default when no lights detected). You should also consider increasing the brightness. light_spot is pretty weak by itself.