Lighting question

Discussion in 'Mapping Questions & Discussion' started by Freyja, Aug 16, 2009.

  1. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    I don't understand it. My map's constrast is too high. You can't even see the roof!



    So then, I tried copying a light from badwater, which I know works fine, instead of making my own.
    Take this screenshot for example:

    [​IMG]

    Nope. Same lights as badwater, but badwater is like this:

    [​IMG]



    I don't understand it. I even tried copying the env_light, tone control and shadow control.

    Only thing I can think of is I've got the lighting compile program on fast, is that right?
     
    Last edited: Aug 16, 2009
  2. Cameron:D

    Cameron:D L6: Sharp Member

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    Leak.
    Map>Load pointfile.
    Follow the red line and patch the hole.
    Entitys, displacements and props don't seal the world.
     
  3. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Whoa, I never thought of that. The leak was huge! How did I not miss it?

    I feel so stupid. Thank you!