Lighting problems, also Payload Problem

Discussion in 'Mapping Questions & Discussion' started by Bya, Jan 23, 2010.

  1. Bya

    Bya L1: Registered

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    I just finished working on a Payload map, and everything looks good, except for two things. The Lighting isn't right, the light_spots are great but there is no light outside, and the ground and everything that's not a prop_dynamic is black. Also, the prop for BadWater Basin that the bomb goes into failed to load for some reason while compiling. I do have a proper skybox set up, and I added in a light_environment and an env_sun, and I put in the right angles and pitch and brightness. Also, when I jumped on the payload, it didn't move, but it healed me. Any suggestions?
     
  2. Bya

    Bya L1: Registered

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    Oh, one additional problem. For some reason, I can SEE the trigger texture. Any way to fix that?
     
  3. Bockagon

    Bockagon L3: Member

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    Trigger textures will render in game if they're not tied to a brush entity. Which probably has to do with why your cart won't move, double check all your triggers are set up properly.
    For the light, you can use this to copy and paste the lighting from any of the official valve maps.
     
  4. Bya

    Bya L1: Registered

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    The only triggers that showed up were on the doors, I could see the payload. Do I have to set up a trigger to move the payload, or is that done automatically?
     
  5. Bockagon

    Bockagon L3: Member

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  6. Bya

    Bya L1: Registered

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    I followed the payload article step by step...
     
  7. Bockagon

    Bockagon L3: Member

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    maybe it's your path_tracks? check that they're linked properly.
     
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  8. Bya

    Bya L1: Registered

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    They're all linked, my payload bomb just didn't move at all, and there was no movement on the HUD.
     
  9. Bockagon

    Bockagon L3: Member

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    I can't think of anything, sorry :( . I'd suggest just looking through the payload article again and make sure everything is set up properly.
     
  10. Bya

    Bya L1: Registered

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    Well, shit. i guess I can just dump this map and start another one with the Boojum addon.
     
  11. Bockagon

    Bockagon L3: Member

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    There's no need to dump the whole map, just replace your payload entity setup with his.
     
  12. Bya

    Bya L1: Registered

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    Wouldn't I have to redo all the Control Points, tracks, and path_tracks?
     
  13. FaTony

    FaTony Banned

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    Yes, but your geometry will stay.
     
  14. jpr

    aa jpr

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    Path tracks are easy to replace since you can copy them by pressing shift
     
  15. Bya

    Bya L1: Registered

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    Lol, hi Jonah.
    Thanks for the help guys.