Lighting leaks. Need help.

Discussion in 'Mapping Questions & Discussion' started by Thanks4TheDiscordBanIibo, Apr 11, 2011.

  1. Thanks4TheDiscordBanIibo

    Thanks4TheDiscordBanIibo L1: Registered

    Messages:
    49
    Positive Ratings:
    49
    -snip, quitting-
     
    Last edited: Dec 31, 2018
  2. ardysqrrl

    ardysqrrl L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    159
    The entities themselves aren't leaking. You can delete every single entity save one, and then that will leak. VBSP determines the "inside" of a map using point entities, so leaks will always be "from" one of them.

    Go to map > load pointfile, after a compile, and check the red line that's drawn.
     
  3. Pocket

    aa Pocket func_croc

    Messages:
    4,498
    Positive Ratings:
    2,387
    Removing the lights is the wrong way to fix a leak. You need to close the gap in the brushwork that they're leaking through. Like Ardy said, you need to follow the red line to find it. Hiding all world details helps too.
     
  4. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,692
    Oh, also: AFAIK, prop_statics don't actually leak: they just throw an 'outside of map' error.