I just ran a test compile of that 2Fort conversion I'm working on and so far every time I've ran it, it spits out an error about a light leaking. So I go to the co-ords and I found out that all the lights that are leaking are in the big conference room area (the one you can see through the window near the Intel). So I removed the light-spots along the outer walls, and compiled again. Now it's saying the prop_statics (the lamps hanging from the support beams) are leaking. How do I stop this constant leaking? I don't feel like having to remove EVERY light entity in the map. I already converted all the walls and such of both conference rooms from func_detail to actual solid brushes.