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Lighting Issues

Discussion in 'Mapping Questions & Discussion' started by Izotope, May 5, 2016.

  1. Izotope

    aa Izotope Never releases maps

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    So I've been troubleshooting for hours, trying to fix these lighting issues:
    [​IMG]
    [​IMG]

    I used Compile Pal due to its packing feature,
    because I can't keep track of my content anymore for manual packing.
    So I tried a compile inside hammer and the issues were gone.

    Hammer Compile Settings: (It's an alpha so I need to compile fast)
    VBSP: Normal
    VVIS: Fast
    VRAD: Fast

    Compile Pal Settings:
    VBSP: -game $game$ $vmfFile$
    VVIS: -fast -game $game$ $vmfFile$
    VRAD: -fast -game $game$ $vmfFile$
    PACK: -game $game$ -bsp $bsp$ -bspZip $bspZip$ -keys $keys$
    COPY: -copyDestination $mapCopyLocation$ -copySource $bsp$

    I'd like to keep using Compile Pal for obvious reasons, so how do I fix these issues?
     
  2. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Your problem is fast VVIS and VRAD. Fast VVIS causes displacement edge shadows (as do hidden displacement faces adjacent to those edges, so check for those too). Either process on fast will cause the compiler to skimp out on lighting in general, so run those normally and see if your weird corner shadows persist.
     
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  3. Izotope

    aa Izotope Never releases maps

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    Yeah but what I don't understand is when I compile in hammer with VVIS and VRAD on fast these issues don't exist, only when I compile with CP.
     
  4. killohurtz

    aa killohurtz Distinction in Applied Carving

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    I don't think I can explain why your Hammer compiler isn't giving the same results because CompilePal is just a GUI for the same compile processes - so they should technically produce the same lighting issues with identical -fast settings. At the very least, CompilePal seems to be working as intended here.