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Lighting help

Discussion in 'Team Fortress 2 Talk' started by turtsmcgurts, Apr 5, 2011.

  1. turtsmcgurts

    turtsmcgurts L1: Registered

    Positive Ratings:
    I'm hoping this is the right section

    I edited a map with new textures, but now it's incredibly dark.. i'm wondering if there's an easy way to add lighting to an entire map with ease? thanks :3
  2. Sgt Frag

    Sgt Frag L14: Epic Member

    Positive Ratings:

    All outside? Looks for a different enviro light set-up. Alpine (lumberyard) is high noon so almost no shadows and bright.

    In side? You need to add lights. Pretty easy to make a standard fill light (100 brightness, 300ish 50% fade, 1600 0% fade), then clone those around into rooms (they'll brighten areas a bit without any strong light sources and have a nice smooth fade out)
    • Thanks Thanks x 1
  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Positive Ratings:
    A trick I have learned with lighting is if your doing outdoor lighting, but have like an awning or overhang that creates a dark spot, do like a 25 brightness light in the same color as the ambient light from the env_sun... Sawmill uses it in some places.
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