There's some kind of lighting glitch concerning my map's RED base when I textured it. Depending on where you stand, the lights that shine on the surfaces either become really bright or really dark. It doesn't stay consistent, so it looks really weird. As an example, i stepped out of the spawn area to see this: (note, you might need to copy and paste the link if it doesn't work) http://jetsu.org/rad/screenshots/ctf_flushitdown_lightglitch01.jpg But I take just one step forward and it looks like this: http://jetsu.org/rad/screenshots/ctf_flushitdown_lightglitch02.jpg It appears to happen outside as well. I look outside the base and it looks like this... http://jetsu.org/rad/screenshots/ctf_flushitdown_lightglitch03.jpg But then I look upward a bit more and it looks like this: http://jetsu.org/rad/screenshots/ctf_flushitdown_lightglitch04.jpg I'm baffled because the BLUE base seems okay when it's pretty much exactly the same thing except it has ddeveloper textures. I removed all lights inside the base and it still acts up. I already checked for leaks -- no point maps and the water textures are fine. Any help is appreciated.