Lampenpam
aa
- Mar 23, 2013
- 1,013
- 347
If I set VIS to anything but fast my pc takes 8 or so hours to compile
In this case you should go to map>load portal file
hammer will now display "visleafs" which are generated around your map. When compiling VIS, hammer calculates which visleaf can "see" other visleafs. Now if you have a lot of small brushes used for details, like tables, shelfes, support beams, then they will generate a lot of small visleavs and if you have a lot and small visleafs hammer will take forever to calculate VIS.
So you have to turn the smaller brushes, which are causing bad visleafs into func_detail entities. Visleavs will ignore func_details when they are generated, but func_details do NOT seal the map, so be carefull what you are func_detailing.
This tutorial might give more insight: http://www.tophattwaffle.com/hammer-tutorial-v2-series-6-basic-optimization/
RAD should take more time to compile then VIS. Also do never turn displacements into func_detail or any other entities, they don't cut visleafs anyway