Lighting big problem

Discussion in 'Mapping Questions & Discussion' started by Spike, Mar 16, 2008.

  1. Spike

    Spike L10: Glamorous Member

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    My map lighting sucks don't know why. Seems to be "ok" inside buildings, but light_enviroment sucks, it goes through solids on some parts, fullbrighted, when I walk it changes the light tonality, when I walk some faces are black and then the normal texture. I have no leaks on the map, no erros too.

    Please help meeeeeeee!

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  2. YM

    aa YM LVL100 YM

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    Those look like model textures mate, make sure that you're not using any textures with 'model' or 'prop' before the slash of their name.
    Then get an env_tonemap_controller and a logic auto.

    In the logic auto have three onmapspawn outputs to the env_tonemap_controller:
    -setautoexposuremin ~ 0.7
    -setautoexposuremax ~ 1.1
    -setbloomscale ~ 0.3

    where ~ means roughly
     
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  3. Spike

    Spike L10: Glamorous Member

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    OMG... how can I've been that idiot? lol thanks, they are prop textures.