Light_spot Problem

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Swordz

L5: Dapper Member
Jun 27, 2009
224
37
So, i've put some light_spots on my map... and look at this:

4vhb47.jpg


53tdhe.jpg


the ceiling is black... how do i fix it?
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
But when you have a leak the map don't even compile, right? :(

Yes, it does, and makes you have ugly lighting. Try and get in the habit of glancing through your compile log for errors!
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
If you have a leak you will get lighting which doesn't bounce off surfaces to light the area realistically and what you end up with is some icky lighting.
 

Swordz

L5: Dapper Member
Jun 27, 2009
224
37

It found those errors:

can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
(i don't use a HDR skybox so is ok)

error loading studio model "models/ambulance.mdl"!
(i used prop_static, now changed to dynamic)

nodraw on terrain surface!
(fixed)

error loading studio model ""!
(i'm not finding the entity)

and

make_triangles:calc_triangle_representation: cannot convert
(i think i found the model, it was a displacement)

i will check now if the light is fixed...




EDIT: YEAH IT'S FIXED! Thanks guys, but is still a bit dark...


1szatt.jpg


2w2el4g.jpg
 
Last edited:

psihomir

L4: Comfortable Member
Mar 17, 2008
192
32
You can try increasing the inner/outer radius of the light in the second picture if it's too dark for your taste - and buff up the light intensity itself, of course :)