Light_spot Problem

Discussion in 'Mapping Questions & Discussion' started by Swordz, Aug 6, 2009.

  1. Swordz

    Swordz L5: Dapper Member

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    So, i've put some light_spots on my map... and look at this:

    [​IMG]

    [​IMG]

    the ceiling is black... how do i fix it?
     
  2. Nineaxis

    aa Nineaxis Quack Doctor

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    You have a leak.
     
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  3. Swordz

    Swordz L5: Dapper Member

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    But when you have a leak the map don't even compile, right? :(
     
    Last edited: Aug 6, 2009
  4. Nineaxis

    aa Nineaxis Quack Doctor

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    Yes, it does, and makes you have ugly lighting. Try and get in the habit of glancing through your compile log for errors!
     
  5. Engineer

    aa Engineer

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  6. Psy

    aa Psy The Imp Queen

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    If you have a leak you will get lighting which doesn't bounce off surfaces to light the area realistically and what you end up with is some icky lighting.
     
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  7. Swordz

    Swordz L5: Dapper Member

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    It found those errors:

    can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
    (i don't use a HDR skybox so is ok)

    error loading studio model "models/ambulance.mdl"!
    (i used prop_static, now changed to dynamic)

    nodraw on terrain surface!
    (fixed)

    error loading studio model ""!
    (i'm not finding the entity)

    and

    make_triangles:calc_triangle_representation: cannot convert
    (i think i found the model, it was a displacement)

    i will check now if the light is fixed...




    EDIT: YEAH IT'S FIXED! Thanks guys, but is still a bit dark...


    [​IMG]

    [​IMG]
     
    Last edited: Aug 6, 2009
  8. psihomir

    psihomir L4: Comfortable Member

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    You can try increasing the inner/outer radius of the light in the second picture if it's too dark for your taste - and buff up the light intensity itself, of course :)