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light_dynamic, does it work?

Discussion in 'Mapping Questions & Discussion' started by hutty, Feb 4, 2017.

  1. hutty

    aa hutty

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    I'm trying to get the light_dynamic entity to work, but I can't seem to make it do anything. Does this entity do anything in TF2? And how do I make it do things.
     
  2. hutty

    aa hutty

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    Nevermind, I found this thread http://forums.steampowered.com/forums/showthread.php?t=2845508

    Following these instructions will make the light work.

     
  3. hutty

    aa hutty

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    Well, I'm stuck again, and this time page 2 of google isn't going to bail me out.
    [​IMG]

    Light dynamic has two checkboxes for editing displacement alpha, I cannot seem to get them to do anything. When activated the light stops illuminating the world, but the displacement in range never changes. I've tried all sorts of combinations of values and was unable to get it to work. Does this value do anything? or is it one of those vestigial things left over from HL2's development.
     
  4. Muddy

    Server Staff Muddy Muddy

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    Have you tried just using 'light'? If you give it a name, it automatically becomes dynamic afaik.
     
  5. hutty

    aa hutty

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    light doesn't have the checkboxes for messing with displacement alpha, which is the why I want to use a light_dynamic
     
  6. Pocket

    aa Pocket func_croc

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    What do you want to do to the displacement alpha? Come to think of it, what do light entities have to do with them in the first place? Displacement alpha means the blend between whatever two textures are available in a blend material, yes?
     
  7. hutty

    aa hutty

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    Editing displacement alpha on the fly would be a very powerful feature, it opens up a whole slew of visual effects. Not to mention if it works we could go full splatoon with experimental gamemodes.
    I'm not sure why its in light_dynamic though.
     
  8. Crowbar

    aa Crowbar perfektoberfest

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    Aren't displacements pretty static?.. I'm guessing that could be an unimplemented/removed function.