light question

Discussion in 'Mapping Questions & Discussion' started by W!rel3ss, Jan 16, 2010.

  1. W!rel3ss

    W!rel3ss L1: Registered

    Messages:
    6
    Positive Ratings:
    1
    hey guys

    i'm making a map (kinda obvious :p)
    i wanted to test it, ran the map but while it was compiling my map i saw some
    warnings :glare:
    the lines were
    WARNING: Too many light styles on a face at (6120.011230, 3521.000000
    all like this :O :O

    what does this mean?
    is there a max of the number of lights i can use in a map? or on a face?

    greetz wireless
     
  2. Lancey

    aa Lancey Currently On: ?????

    Messages:
    3,076
    Positive Ratings:
    1,314
    How many of your lights are named?
     
  3. W!rel3ss

    W!rel3ss L1: Registered

    Messages:
    6
    Positive Ratings:
    1
    all of them ... i got like 13 lights in it now :glare:

    but can some1 give a link to a very easy tut on lihgting :p
    that could help me a bit :)
     
  4. v3locity

    v3locity L1: Registered

    Messages:
    10
    Positive Ratings:
    5
    You don't have to name every light, the only time you need to name a light is if you're going to alter it in some way through inputs (turn the light off, on, diff colors, etc). Otherwise you just leave them unnamed.
     
  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,561
    Leave them unnamed. If you name them they become 'dynamic' and steal loads of system resources to render, not to mention unnecasserily counting towards your limited dynamic entity count that you'll want for stuff like doors and game functions.
     
  6. Numerous

    Numerous L4: Comfortable Member

    Messages:
    150
    Positive Ratings:
    72
    I did NOT know that. Someone should mention it somewhere.
     
  7. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,561
    It's mentioned here, now. But honestly, this stuff gets said here and there when it's needed. It's not necassery to create a thread about just that, and the amount of people who actually run into this problem is tiny.
     
  8. W!rel3ss

    W!rel3ss L1: Registered

    Messages:
    6
    Positive Ratings:
    1
    hehe well i'm one of them xD

    ok thank you guys, thank yu very much