Light in map not working; no leak

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
General piece of advice to take away from this, whether it caused any of your issues or not: Don't mess with any of the variables on light entities except the color/brightness this early on. There are rarely valid reasons for it.
 

Zroytz

L1: Registered
Aug 11, 2014
9
30
The problem with the lighting of Attack_Defend can be solved by not running vvis.exe. Vvis.exe can be excluded from the compile process by selecting the option labeled "no" on the section labeled "run VIS" on the window that appears when the "run map" button is selected on the hammer editor.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
This thread has been out for over a month sir. Lighting isn't game mode specific. VVIS needs to run for proper lighting.

Basically, everything you said is not true at all, not even close.