Light Compile Error

Discussion in 'Mapping Questions & Discussion' started by clanabout, May 21, 2009.

  1. clanabout

    clanabout L1: Registered

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    hello everyone,

    i made a map for tf2 and i had a problem with lights. i'm getting this message in compile text and my map not compile correctly...

    here is the msg

    light has _fifty_percent_distance of 48.000000 but _zero_percent_distance of 32.000000
    light has _fifty_percent_distance of 48.000000 but _zero_percent_distance of 32.000000
    light has _fifty_percent_distance of 48.000000 but _zero_percent_distance of 32.000000
    sun extent from map=0.000000
    light has _fifty_percent_distance of 48.000000 but _zero_percent_distance of 32.000000
    .
    .
    .

    Is there anyone can tell me how can i fix it ?
     
  2. YM

    aa YM LVL100 YM

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    Find the light in question and change the fall off values so 0% is HIGHER than 50%
     
  3. suzzanuzza

    suzzanuzza L1: Registered

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    the 50 percent falloff distance can NEVER be a higher number than the 0 percent falloff distance. The 50% falloff distance is the distance at which the light fades to 50% of its brightness. The 0% falloff distance is where the light dissapears. Just go into the light's properties and look under "50% falloff distance" and "0% falloff distance". you can keep both values set to 0 if you want, but if you are gonna enter values, make sure the 50% is a higher number than the 0%.