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PL liftoff

Discussion in 'Map Factory' started by ev149, Jun 29, 2012.

  1. ev149

    ev149 L1: Registered

    Messages:
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    Positive Ratings:
    24
    DISCLAIMER: Liftoff is just a temporary name, there's probably a load of other maps with the same name already. Also I started working on this before Doomsday, totally didn't steal the rocket launch idea from Valve.

    3-Point (including finale), single stage payload. BLU pushes cart full of Australiam to RED's base, at the end the cart falls down a tube into RED's rocket (harr harr), fueling it, and sending it off to space.

    Concept art probably not drawn to scale.

    First real map done by me, hopefully it comes out alright.

    EDIT: Pictures aren't uploading for some reason, so here's the concept:
    [​IMG]
    [​IMG]
     
    Last edited: Jun 29, 2012
  2. Spacek531

    Spacek531 L4: Comfortable Member

    Messages:
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    Positive Ratings:
    90
    that height advantage before B will be a nightmare for defenders. I like how you seperated the areas between A and B, good planning for optimization. The only thing I don't see is the pathways on the interiors of the buildings and between A and B: there's no way to tell if there are adequate routes and flanking routes. overall, looks good for a first plan.
     
  3. ev149

    ev149 L1: Registered

    Messages:
    17
    Positive Ratings:
    24
    Thanks for the reply. I'll definitely rework B. I didn't draw the interiors in this picture, but I've got an idea in my head.
    The '| |'s on the sides of buildings are entrances/exits.
     
  4. Jetti

    Jetti L5: Dapper Member

    Messages:
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    Oh My, I *REALLY* like your method of blueprinting.

    The shapes, the -- oh my.

    This looks promising. I can actually *SEE* how the map would look.