Model LF Modedel for a TF2 Map project near discontinuation

MayorPixel

L1: Registered
Aug 10, 2014
1
0
I'm on a map project im personally eager to complete at all cost, the map i'm making is for my TF2 Server, the map i want to remake is Lumiose City (based on paris, here's an overall illustration of Lumiose City http://media1.gameinformer.com/imagefeed/screenshots/PokmonX/Lumiose City scene illustration.jpg ) from the popular RPG Pokemon X and Y, and want to recreate its feeling, one of a busy but peaceful sunny market day, considering the only existing pokemon-themed maps are cheaply made blocky maps with 8-bits textures on it, and they have no hangout/idle value in long-term, which i am seeking to bring in this map, because it will come with many interactive features that are updatable in real time, and a dynamic map that has a morning/day/evening/night cycle in real time.

Here are some of the concepts for props http://imgur.com/iu1wD3d,W2JIGg3,fI6r93F,294EDt5,zsz0PUP#2 and some of the UVs i textured http://imgur.com/saOuqvQ,IhrcV1R,Jz9uW23,9OwHCFm,9Jr2lab,2z010mp#5
and here's a very early render of the map, testing the few custom models i had: http://steamcommunity.com/id/PixelLemaire/screenshot/576778170789960977 / http://i.imgur.com/DtgZ4VH.jpg

and this, is the intended layout of the map http://i.imgur.com/PcAGAdv.png , crescent shaped, featuring friendly hangout cafés, boutiques repurposed as TF2 themed shops (samurai theme, urban wear etc...), a stone emporium repurposed as a display of the metal/key market, an updatable museum and billboards/posters, photo shooting studio repuprosed as an unusual screenshot area etc...