Leviathan - Artillery Incoming! pl_leviathan is my 72 hour 2019 jam entry. It involves a giant battleship that bombards the level with shells. Known bugs: There is a trigger texture on a wall at the finale. I will fix it soon.
Watched you make this on stream, from a beginner standpoint this is absolutely insane for the time needed to make this, really hope to play test this.
We ran a playtest tonight. The map has a cutllinkedlist overflow error currently. I'm working to get it fixed so it can be properly played.
Had to google that but now I know what that is at least, but I do look forward to the next time it's played. Will you stream the test?
-fixed cutlinkedlist overflow error (I think?) -Fixed trigger texture wall -removed ref heavy (he will be missed) -updated the ship (Thanks Toopliss!) Read the rest of this update entry...
-Fixed 3 3000 unit sightlines. -reversed highground for point b choke. -added a flank to point b -added new highground for point b -more custom content -many mistakes Read the rest of this update entry...
-Partial Art pass -Fixed another sightline -Added new blu forward spawn -fixed red forward spawn Final update for 72! Read the rest of this update entry...