Level Won't Load

JustYourEventualRuler

L1: Registered
Jan 20, 2018
23
2
After adding some more to my newest map, and trying to compile it afterwards, the level won't load. Any attempts to load it via hammer or while in game causes TF2 to instantly disappear (which I presume means that the game has crashed). No messages appeared afterward, and the interloper guide says that there isn't much wrong.


Plz Rescue; Send Halp

*After Closer Inspection, there appears to be a line that states:
Unable to load vertex data "models/props_frontline/prop_bar_table.vvd"
*This Line may be the source of the problem, and if so, please tell me a solution.


Compile Log:


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_jhala_a1.vmf"

Valve Software - vbsp.exe (Mar 6 2018)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_jhala_a1.vmf
Patching WVT material: maps/cp_jhala_a1/winter/blendgraveltograss001_wvt_patch
Patching WVT material: maps/cp_jhala_a1/nature/blendrockgroundwallforest_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 16 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_jhala_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (45929 bytes)
Unable to load vertex data "models/props_frontline/prop_bar_table.vvd"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_jhala_a1"

Valve Software - vvis.exe (Mar 6 2018)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_jhala_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_jhala_a1.prt
237 portalclusters
763 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (5)
Optimized: 95 visible clusters (0.24%)
Total clusters visible: 40232
Average clusters visible: 169
Building PAS...
Average clusters audible: 237
visdatasize:16215 compressed from 15168
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_jhala_a1.bsp
5 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_jhala_a1"

Valve Software - vrad.exe SSE (Mar 6 2018)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_jhala_a1.bsp
Setting up ray-trace acceleration structure... Done (3.57 seconds)
2756 faces
884107 square feet [127311512.00 square inches]
865 Displacements
90049 Square Feet [12967083.00 Square Inches]
2756 patches before subdivision
91240 patches after subdivision

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_jhala_a1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_jhala_a1.bsp"
 

Freyja

aa
Jul 31, 2009
2,995
5,813
Unable to load vertex data "models/props_frontline/prop_bar_table.vvd"

This is actually your problem here.
Try to find this prop and delete it, and likely report it to the frontline team since this is a fatal error
 

JustYourEventualRuler

L1: Registered
Jan 20, 2018
23
2
Right after sending this post, I decided to reinstall the assets, and it worked. It appeared to be that my previous set became corrupted...