Level Design Survey results

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Sep 11, 2008.

  1. Arhurt

    Arhurt L6: Sharp Member

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    Hourences, a very active and talented envoronment artist, has posted the results of his survey on his site. A very interesting read, but if you are impatient, just scroll down the page for the many, many charts, with answers from about 1000 participants.

    Level Design Survey
     
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  2. DJive

    aa DJive Cake or Death?

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    awesome read, still reading but this caught my eye.

     
    Last edited: Sep 11, 2008
  3. YM

    aa YM LVL100 YM

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    [​IMG]
    Score 1 for source! :thumbup1:
     
  4. DJive

    aa DJive Cake or Death?

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    baaaaaah
     
  5. dirtyminuth

    dirtyminuth L5: Dapper Member

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    Thanks for compiling this, Arhurt! Note the most common source of frustration in MP maps: Getting stuck on geometry. Get those clip brushes on, set those models to non solid (at least the small ones)!
     
  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Who here joins me under this category? :thumbup1: Though it's probably only by a matter of days and weeks for me to be fair.

    Also..

    Ones portfolio speaks for itself.

    :cursing: I get teh same thing when being commissioned for artwork.
     
  7. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

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    Arhurt didn't get all this data...

    Anyway, very interesting. I also find it interesting that
    Sort of a fence sitting opinion on the collaboration idea... But I still don't think that multiple people working on one thing isn't the most coherent decision make
     
  8. Altaco

    Altaco L7: Fancy Member

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    I think the thing is, in a commercial product, where you definitely have a bunch of people that you know and are competent designers, you're comfortable with designing a level with them. However, if it's a project with some person you don't know over the internet, a personal project, there's more of a tendency to work by yourself, and have ironclad control over your level.