Leaking Problem

Discussion in 'Mapping Questions & Discussion' started by FishyUberMuffin, Jul 30, 2017.

  1. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    I have looked all around the map and i could not find the leak that is casueing my problem. 20170730102140_1.jpg Capturemappingdiffrent.PNG
    Should I upload the vmf file so you guys and gals can find the leak that i can not find?
     
  2. DaDema

    DaDema L-3: Not very succesful map maker

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    You can load in the pointfile to see where the leak is.
    Go to map>load pointfile and a red line while appear in hammer pointing you exactly where the leak is
     
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  3. Vel0city

    aa Vel0city func_fish

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    And before you go "it's pointing to nothing in the blackness", that means an entity origin is leaking and misplaced from the actual entity. Look up the Developer Wiki on leaks, it has a special paragraph dedicated to re-aligning entity origins.
     
  4. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    It said that i can not load the point file Capturekeak.PNG
     
  5. Lampenpam

    aa Lampenpam

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    Are there any other errors in the log? Did you compile VVIS?
     
  6. mat_phong 0

    mat_phong 0 L1: Registered

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    are you using decals? if yes, check if there are any misplaced decals entering the void. if you spawned a light and it's not properly placed, that could be a problem. also, more entities than just lights can make leaks in your map.
     
  7. Corrupt

    Corrupt L1: Registered

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    Could you please post the compile log? Also in the compile options what is VIS set to?
     
  8. Uncuepa

    aa Uncuepa

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    You cant seal the map with water. Put a brush under the water.
     
    • Agree Agree x 2