"**** leaked ****" problem

Discussion in 'Mapping Questions & Discussion' started by Freedomario, Oct 8, 2009.

  1. Freedomario

    Freedomario L1: Registered

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    i keep getting a "**** leaked ****" error when i use the http://www.interlopers.net/index.php?page=errors to check for compile errors, all it says is "This error will cause your map to fail compiling correctly" but i cannot find where, or what entity it is.
     
  2. Chaopsychochick

    Chaopsychochick L4: Comfortable Member

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    Under Map on the top bar, click load point file. That loads up the path that the leak is taking, a little red line will appear, and will show you where the leak is. If you can't find the red line, uncheck the Auto in the Vis group to get rid of everything in the map, leaving just the red line.

    Hope that helps. :)
     
  3. Freedomario

    Freedomario L1: Registered

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    I Found the red line, but there isnt anything on the end...
     
  4. The Political Gamer

    aa The Political Gamer

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    Could you post a picture?
     
  5. ChickenLover

    ChickenLover L2: Junior Member

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    Could be that the origin of the leaking entity is outside of the map. Check to see where it is.
     
  6. Terr

    aa Terr Cranky Coder

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    If the red line appears to end and start outside the map, you may have a brush-entity origin misplaced.

     
  7. Kraftwerk

    Kraftwerk L2: Junior Member

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    When in doubt:
    Step 1, cover all of the map with a skybox brush.
    Step 2: Right click
    step 3: select make hollow
    step 4: run map.
     
  8. Freedomario

    Freedomario L1: Registered

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    [​IMG][​IMG][​IMG]
    [​IMG]
    Yes, that is my cursor
     
  9. Freedomario

    Freedomario L1: Registered

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    Also, another error is a prop_dynamic that is right there, but not seen Also says could screw up my compiling
     
  10. Garner

    Garner L4: Comfortable Member

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    that smiley face is a spah!!!
     
  11. Westerhound

    Westerhound L5: Dapper Member

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    Select everything
    Rightclick
    Center Origins
     
  12. Nutomic

    Nutomic L11: Posh Member

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    Making one skybox brush around the whole map is very bad. Its almost as bad as leaving the leak in, because with this, the engine will recognize your whole map as a single room, so everything will be rendered ALWAYS, no matter if there are areaportals or so...
     
  13. Kraftwerk

    Kraftwerk L2: Junior Member

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    I don't mean that you leave your map like this. I mean to say that you do this to see if leaking is your problem. Ive had something like a "LEAK BLAH BLAH BLAH" on the compile checker, I do that little fix, and if it fixes nothing, theres another problem. Like I said, its a quick fix, don't leave it like that :p
     
  14. absurdistof

    aa absurdistof

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    If by quick fix you mean compile suicide. On some of my old maps I tried that and it crashed hammer... Not advised.
     
  15. Lancey

    aa Lancey Currently On: ?????

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    Uh... it will always fix the problem but will also ruin your map. What do you think a leak is?
     
  16. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    make the skybox complete hollowed sqaure round it always fixes however change it aftwerwards
     
  17. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Looking at image 4 dont let txtures overlap with skybox texture
     
  18. Lancey

    aa Lancey Currently On: ?????

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    No, that's fine. He has an origin outside of the map.