Leak Through Solid Wall?

Discussion in 'Mapping Questions & Discussion' started by DirectKEK, Nov 19, 2018.

  1. DirectKEK

    DirectKEK L1: Registered

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    So my map has water in it, but the surface isn't visible evidently the sign of a leak.

    But when I load a pointfile, the red line starts at a env_light and then goes straight through a wall, then nearly straight down. I can detect no visible gaps. The surface of the water is still not visible.

    Is there any other issue that I could fix to make the water visible? Is the leak even there? What's going on?
     
  2. DrSquishy

    aa DrSquishy ???

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    Is the wall an entity? The world can only be sealed with world brushes, so any brush entities such as func_brush, func_detail and trigger_multiple can't seal the world. Displacements can't seal it either, so keep that in mind
     
  3. DirectKEK

    DirectKEK L1: Registered

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    no it's a func_detail, but how could I make it an entity or something that can seal it off? note, all my other walls seem fine (probably not for long though), so thats weird.
     
  4. DrSquishy

    aa DrSquishy ???

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    Just press the To World button on the right toolbar
     
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  5. FloofCollie

    aa FloofCollie I really suck!

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    A func_detail is an entity. Entities can't seal your map.
     
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  6. henke37

    aa henke37

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    It's close enough to an entity. But technically it's not one.