Leak that is tied to itself?

Discussion in 'WIP (Work in Progress)' started by savageindigo, Jan 2, 2009.

  1. savageindigo

    savageindigo L1: Registered

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    Need help with this leak. I completely redesigned the level and there have been about 5 or 6 leaks that I have had to fix. I have fixed all of them, except this last leak.

    Here's the log:


    The hurt entity is actually not leaking, I guess its attached to the red pointfile somehow... except the pointfile is pointing to nothing, as is just sitting outside of the level. I attached a picture to show you guys...

    Thanks for your help
     
  2. Acegikmo

    aa Acegikmo

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    It could be an origin of some entity inside the map that is outside the map.
     
  3. Rexy

    aa Rexy The Kwisatz Haderach

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    I've found that the pointfile has a rare occasion of being wrong. I'd say 90% of the time it points to what I need to fix, but sometimes I've had it completely go off in the wrong direction. Do your best to find the leak in that area, change it up a bit, compile, and see if the pointfile updates itself to better find your problem.

    Otherwise, upload your .vmf and let us take a look at it. Hope you fix it.
     
  4. FaTony

    FaTony Banned

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    I think it's the origin of trigger_hurt.
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Select the trigger_hurt, then Tools>Center Origins. The origin is the little white circle (2D) and blue sphere (3D) and that is what has to be sealed up for a brush entity not to leak, the whole actual brush can be outside if the origin is inside.
     
  6. savageindigo

    savageindigo L1: Registered

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    Thanks you guys!! I reduced the size of my map, cutting the trigger hurt entity and I guess I cut it where the origin was outside the map... weird... thanks again