Leak. I have no idea what is causing it.

Scaine

L1: Registered
Jan 13, 2012
18
0
entity trigger_multiple (-3854.14 10497.00 -895.88) leaked!, and it changes every time. I deleted what it tells me is leaking, but it always finds something else to leak.
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LuE2Zx5.png
 

Fish 2.0

L6: Sharp Member
Nov 22, 2012
324
262
Your problem is right there...

I'm not sure how you could miss it, because you took 2 screenshots of it. Your level isn't sealed in.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
Water is a special texture that changes the whole brush into the "water" volume, which doesn't seal, even if nodraw is on the other faces. Just add a nodraw brush underneath it.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Certain textures convert a brushes properties. A lot of tool textures will do this. Glass textures will do this, basically any texture with alpha transparency will do this. The brush is converted from world geometry into... not world geometry.
 

henke37

aa
Sep 23, 2011
2,075
515
Correction, it makes the brush not seal the map.
 
Sep 7, 2012
638
500
I thought no draw seals the leaks? Or am I missing something?

It does, but it also needs to be a "world brush". This means that it cannot be tied to an entity, or have water on any facing, or turned into a displacement, and there's probably a few other exceptions as well. However, if you just make a brush of any size and give it (almost) any texture on every side, it counts as a world brush and will seal the map. Nodraw is a useful texture to use for this because it does not get rendered in game, which means that it makes your map easier for computers to process in game. Some good examples of nodraw usage are to seal off water at the bottom of a map (like you need to do!) or to seal off the bottom of the map when you have displacements as ground.
 
Oct 6, 2008
1,947
445
A simple rule of thumb which generally works is "If it's an entity, it won't seal the map, regradless of the texture used."

Always make sure it's a world brush.
 
Oct 6, 2008
1,947
445
yep
 

henke37

aa
Sep 23, 2011
2,075
515
I don't think it is a good idea to seal accessible water with nodraw, just put in a real ground at the bottom.