Leak. I have no idea what is causing it.

Discussion in 'Mapping Questions & Discussion' started by Scaine, Jan 28, 2013.

  1. Scaine

    Scaine L1: Registered

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    entity trigger_multiple (-3854.14 10497.00 -895.88) leaked!, and it changes every time. I deleted what it tells me is leaking, but it always finds something else to leak.
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  2. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    Your problem is right there...

    I'm not sure how you could miss it, because you took 2 screenshots of it. Your level isn't sealed in.
     
  3. Scaine

    Scaine L1: Registered

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    I thought no draw seals the leaks? Or am I missing something?
     
  4. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Water is a special texture that changes the whole brush into the "water" volume, which doesn't seal, even if nodraw is on the other faces. Just add a nodraw brush underneath it.
     
  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Certain textures convert a brushes properties. A lot of tool textures will do this. Glass textures will do this, basically any texture with alpha transparency will do this. The brush is converted from world geometry into... not world geometry.
     
  6. henke37

    aa henke37

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    Correction, it makes the brush not seal the map.
     
  7. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    How is that a correction, that's exactly what people have been saying.
     
  8. nightwatch

    aa nightwatch

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    It does, but it also needs to be a "world brush". This means that it cannot be tied to an entity, or have water on any facing, or turned into a displacement, and there's probably a few other exceptions as well. However, if you just make a brush of any size and give it (almost) any texture on every side, it counts as a world brush and will seal the map. Nodraw is a useful texture to use for this because it does not get rendered in game, which means that it makes your map easier for computers to process in game. Some good examples of nodraw usage are to seal off water at the bottom of a map (like you need to do!) or to seal off the bottom of the map when you have displacements as ground.
     
  9. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    A simple rule of thumb which generally works is "If it's an entity, it won't seal the map, regradless of the texture used."

    Always make sure it's a world brush.
     
  10. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    But that's not the issue. The issue is that even world brushes sometimes don't seal when certain textures are used.
     
  11. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    yep
     
  12. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    May i notify you that you have now managed to answer the same question 4 times in a row. Can we move on? :c
     
  13. Deodorant

    Deodorant L6: Sharp Member

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    But if he puts a world brush below the water, how can you set people on fire and trick them into jumping into the void?
     
  14. henke37

    aa henke37

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    I don't think it is a good idea to seal accessible water with nodraw, just put in a real ground at the bottom.
     
  15. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    I love swimming above endless skybox voids

    its my favourite pastime