Discussion in 'Mapping Questions & Discussion' started by KingOfSpace, Feb 8, 2013.
Is there any good way to simulate lava?
Yes. There are a few lava textures knocking about- they work just like water, and i know someone was working on lava bubble particles.
No. Fluids only came with Portal 2.
The only thing is wouldn't water extinguish players?
Did he finish them?
Yes, but when he says "works like water" he means as in actions. You can jump into, swim in it, etc. But you'll need a trigger_hurt to set the burning.
As for the particles, i don't know. If you wanted to do some sleuthing, pl_volcanic's thread would be the place to start.
If you need a base to work from, the map pl_volcanic might help you out. It's a custom map that got first place in the dynamic payload contest.
I really like the idea of an advantageous route filled with lava and with a healthkit in the middle. Players can go through without losing too much health, but still have to think twice. Pyros get an interesting mechanism for shortcuts (though they still take damage while in the lava.) It also can create slightly less condemning death pits.
While we're on that note, put a trigger_multiple brush above that trigger_hurt, and send !activator an igniteplayer output. That way, when people jump out of the lava, they'll be on fire.
is it possible to force the player to slow down within a trigger? (to simulate viscosity)
Thanks, I'll def take a look at pl_volcanic.
You could try a trigger_push set to slightly push downwards, that's the best I can think of
If you're looking for lava effects as well there are some neat ones available for download here http://forums.tf2maps.net/downloads.php?do=file&id=5193
I know Mangy made some lava available here http://forums.tf2maps.net/downloads.php?do=file&id=284 but I'm not sure of the quality of that one.
This works, except !ignited players can't be put out by water or healthkits.
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