CP Launch

Discussion in 'Map Factory' started by Urban, Feb 5, 2011.

  1. Urban

    aa Urban

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    This is the first map I have made which got to a reasonable standard. Normally I do half a map and then scrap it and start something new.

    This is a 3 stage A/D cp map but i have only completed the 1st stage so far.

    May be seen on a gameday soon!

    Dodgy overhead added.
     
    Last edited: Feb 8, 2011
  2. RaVaGe

    aa RaVaGe

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    The map have a nice atmosphere but the playing area seems very tight... Just for your second screenshot, the displacement is very ugly, you should smooth it.
     
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  3. Bloodhound

    Bloodhound L6: Sharp Member

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    This is a really nice map.
    But, I found missing textures (in blu spawn). and I think the cap time of the first point is too short.
     
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  4. Urban

    aa Urban

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    Thanks :) I totally forgot about the custom textures in the map (most likely the custom signs i got recently) And about the cap times, I wasnt really sure about them so I left them as the default from Boojum's Gametype Library.

    Thanks for the feedback. Making my displacements look nice isn't particularly high on my priorities list but I may do it just for you. ;) And I think I need a quick playtest to decide whether the size is a problem. It played reasonably well with bots (as well as playing with bots can go anyway)
     
  5. nik

    nik L12: Fabulous Member

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    I thought this was called cp_lunch at first glance.

    I MUST SAY I'M DISAPPOINTED.
     
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