Large Chains

Discussion in 'Mapping Questions & Discussion' started by phatal, Feb 26, 2008.

  1. phatal

    phatal L6: Sharp Member

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    Is there anything in the SDK to assist me in making very large chains? I need some chains to hold my rocket.
     
  2. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    There aren't any models, if that's what you're asking. Make a few cylinders and stretch them. Add a metal texture and see how it looks.
     
  3. drp

    aa drp

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    this made me LOL
    i dont think there are any chain models in the game. you can try and do something with brushes. ;)
     
  4. YM

    aa YM LVL100 YM

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    You might be able to make a chain texture then apply it to a really thick wire.
    This would be the easiest solution imo
     
  5. Snipergen

    Snipergen L13: Stunning Member

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    loooool now i get it.

    I believe youme has got a good solution, or like always, need something? Model it!
     
  6. Hawk

    Hawk L7: Fancy Member

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    You make actually have to settle for cables or something. And cables would be easy with the rope entities.
     
  7. YM

    aa YM LVL100 YM

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    Thats exactly what I said, but if you make a custom texture to apply to the move_rope then you can make it look like a chain.
     
  8. MangyCarface

    aa MangyCarface Mapper

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    Some sort of complex brushwork can do this, it'd be easier the less dense (read: the less links in the chain) that you make it. If you use square links, which aren't all that uncommon, you could easily make a 4 brush link and copy and paste it, rotating, to make the entire chain. Select them all and tie to entity func_detail.

    This might be a pain but I can see it having decent results if you make the chains large enough.