Made by Lancey
this map is cool but why is the mid so bad
Sexy map from a sexy mapper.
I didn't give it enough space (it used to be for dods but i retextured it)
I think you should name it Latency instead, so that way I can't complain about my 300 ping when playing it.
Download link in op.
Nice, thumbs up if you think so as well!
The size works really well for it, and it's the only 5cp map that i've actually had genuine fun on (playing normally).
Bump for gameday.
Excellent map! Has the gameplay of a 5cp map without the enormous size. However, the doors function like absolute ass.
I only ran through your map looking at the general layout, but, it seems way too small. I think it's the smallest push map I've ever seen. Maybe you have spawns set up to counter it, but, I think you might want to try enlarging the map a bit.
the mid seemed tight as a virg... very tight, but it was very fun.
also keep the rock in the deathpit i !fb-ed the way it is
A good map is a small map. You shouldn't have to walk far to get to the action.
Your map is the smallest push map I've ever seen, that is not necessarily a good thing as heavy will be way too viable on the map. Generally speaking, if heavy is too good on a map, people will not like it, this is speaking mostly from 6s but it can apply to pubs too. Most people don't like to have to focus a heavy, and that's the only way to deal with a 450 hp turret. Comp banned the GRU and the Steak Sandwich because they didn't want to deal with a pocket heavy, heavy is boring to play and it's boring to fight against. The major fault against Gully is that a heavy is way too viable on the map, and it's the smallest map played in comp that I know of. Idk, I don't see your map really being played outside of insta spawn servers unless you make it larger, but I could very well be too drunk to think reasonably as I've been drinking most of the night That's my opinion, do with it what you will, it is your map, after all
Alright. I do feel there are ways to counter heavy other than overscaling everything, though.
not just heavy. would be very spammy and scouts probably couldn't do much.
I haven't seen that in the tests.
i'd have thought that small maps would benefit splash classes most. Really maps that are hurt by heavy are because there are no ways to flank or get behind them, i think.
Theorycrafting is fun remind me to play your map some time nerdboy
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