Ladders?

Discussion in 'Mapping Questions & Discussion' started by Cap'm Drummond, Apr 21, 2009.

  1. Cap'm Drummond

    Cap'm Drummond L1: Registered

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    Okay, simple question.
    I want to add a ladder, but evidently func_ladders don't work in TF2.
    I've located a way to do it (building an N-shape, copying it, and moving it forward a unit for each rung), but it's kind of hacky for my tastes. Is there a better way to do it?
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Nah. The only way is the tiny steep stairs (I think that's what you're doing). But they are generally a bother to use.
     
  3. The Political Gamer

    aa The Political Gamer

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    Ladders are a pain to build in the first place, at least for me. (nub mapper) I try to use ramps whenever possible.
     
    Last edited: Apr 21, 2009
  4. Altaco

    Altaco L7: Fancy Member

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    Just use stairs/ramps, valve have specifically stated that ladders in tf2 don't work very well.
     
  5. medd

    medd L2: Junior Member

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    If you're shooting for a professional made map, then please don't use ladders. If you're going to make a map and shoot for a custom look or something, then you'll have to settle for the one unit over method :(
     
  6. eerieone

    aa eerieone

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    ladders are not an elegant way, nor do they look good or realistic when a heavy with minigun in both hands climbs them without letting go of the gun
    plz try to use stairs/ramps
     
  7. MadMax

    MadMax L1: Registered

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    ladders are fine to use if there made properly and look fine, ive made quite a few ladders and they look fine and blend in with the map.
    i have a prefab of a ladder i have made and works fine , the only thing with making ladders in TF2 is they have to be on a slight angle and also the sides of the ladder has to be , "func_brush" and "not solid" for it to work properly..

    even a professinoal looking map can use ladders if the mapper wishes , even thou all good maps dont use them doesnt mean to say you cant make a blinding good looking map and have working ladders in them.

    if you want the prefab then give me a shout or what ever.

    **Edit**

    ill upload it here

    can resize or change the hole thing completely tis up to you just make sure both sides of the ladder as i said above are "func_brush" and "not solid" also on a slight angle , same as in prefab

    if when you use the prefab and its all grouped , ungroup the hole ladder..
     
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    Last edited: Apr 21, 2009
  8. Vigilante212

    Vigilante212 L7: Fancy Member

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    Last edited: Apr 21, 2009
  9. TehSeph

    TehSeph L1: Registered

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    A tad unrealistic, seeing as how the sides can be shot through, but VERY useful. I was just reading a tut on this sort of thing, but decided to use yours instead. lol.
     
  10. Cap'm Drummond

    Cap'm Drummond L1: Registered

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    Hm.
    Well, I've decided to just use a moving platform instead.
    It's a bit out of place, but I think the overall functionality is better this way. It's worth the tradeoff.
     
  11. Sgt Frag

    Sgt Frag L14: Epic Member

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    I generally don't dig ladders either. I put some in my sniper map, but that's a sniper map.

    But I did it the same way Vig posted. Use a ladder model or make one with brushes that looks good, set it non-solid. Do the 1 unit stairs with player clip. But that's only if you are making a sniper map ;)