ARENA labirintes_x01

Discussion in 'Map Factory' started by ZLOI_DED, Jul 6, 2013.

?

Well, how do you like my first map?

  1. Very good! Continue! :))

    1 vote(s)
    20.0%
  2. Not bad! But you need to work hard ;)

    0 vote(s)
    0.0%
  3. Bad! Bad planning & other sh*t. :/

    3 vote(s)
    60.0%
  4. Very bad, man... vary bad!

    1 vote(s)
    20.0%
  1. ZLOI_DED

    ZLOI_DED L1: Registered

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    Positive Ratings:
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    LAST RELEASE: ALPHA_02
    SCREENSHOTS ARE OUT OF DATE!

    It's my first map, so please do not judge strictly, but say what you like and what i should add or remove :rolleyes:

    Thank you! (And sorry for my bad english :) )
     
    Last edited: Jul 8, 2013
  2. Leminnes

    aa Leminnes

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    Hey there, ZLOI_DED! (Quite the name) Welcome to TF2Maps.

    Alright, so, this is your first map, I assume. Or, at least, one of the first. I'm having an incredibly hard time deciphering the map from your screenshots. Everyone here has had first maps that we never talk about again except when we all talk about them again. See:

    Mapping early on is really, really tough because there are a LOT of things to learn and when you first start mapping you just want to make something so people can play it and have fun! All I can say is, keep at it. You may be like me and work on this for months, get to a12 and decide to move on, but just make sure you learn something along the way so your next map will be all the better.

    Here's some very helpful tutorials that I use quite often that I'm sure can help you:

    Grazr's Guide on Scale
    Do Something Special! (This one has broken images, but I remember it being very useful. I hope that we can get the images back into it.)
    Grazr's Guide on Skyboxes and Roofs
    All of YM's articles about detailing
    What your map is missing

    There's a ton more on here and elsewhere. Just take a look around. :D

    Good luck!
     
    • Thanks Thanks x 2
  3. Sergis

    aa Sergis L666: ])oo]v[

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    put some heightdifferences, ramps and stuff in there instead of it being a huge stretch of flat, evil grandfather. and use a different glasstexture for ceilings or better yet dont use a glasstexture for them cuz its hard to see from a distance
     
    • Thanks Thanks x 1
  4. ZLOI_DED

    ZLOI_DED L1: Registered

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    Thank you, Leminnes for such full reply and useful links. :)
    I can't find any topic for creating ambient music.. Do u have some links for me? :)

    "Do Something Special!" there's no pictures =/

    Sergis, thanks. My friend yesterday tested my map and said the same)))
    So thanks to your answers, I have some problems that must be solved. :D
     
    Last edited: Jul 7, 2013
  5. Leminnes

    aa Leminnes

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    • Thanks Thanks x 1
  6. ZLOI_DED

    ZLOI_DED L1: Registered

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    WTH with Soundscape Editor 1.8?

    Thx, but i have a problem... If u're using that tool u maybe got this error...
    I select "PlayLooping" and Browse for a file, which in directory
    C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\sound. And i have an error when i try to play it from that programm: "That file wasn't found on any GCF or on disk for the selected game, Team Fortress 2". WTH is going on? :confused:
     
  7. Leminnes

    aa Leminnes

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    Hmm, that may be an issue with the new Steampipe thing. I'm not really sure, honestly. :/

    Edit: I am going to have to go ahead and say that background music in a map is not the best of ideas, though. I'd discourage it unless you have a really good reason for it.
     
    • Thanks Thanks x 1
    Last edited: Jul 7, 2013
  8. ZLOI_DED

    ZLOI_DED L1: Registered

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    Well. I close that shit lol :D
    It's ducking shit. I cannot continue do that map))