Labcargo

Discussion in 'Map Factory' started by ricardojvc6, Jul 3, 2010.

  1. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    KOTH_LABCARGO
    By:
    Ricardo "Ricardo" Castro
    Pekka "W.S Wankhouse" Nieminen


    Story

    BLU and RED were contracted by some scientists to deliver their cargo. And BLU and RED weren't really good friends they start being violent and start to kill each other for the cargo.

    Info

    Me and Wilson, decided to continue this map. After i quit the map for a while Wilson decided to continue this map. And it looked good with his help. Wilson was helpful and thanks to him i decided to continue the map.
     
    Last edited: Jul 6, 2010
  2. Jethro

    Jethro MUSty Complainer

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    Just a few corrections in the writeup

    "Story from the map: BLU and RED were contracted by some scientists to deliver their cargo. And BLU and RED weren't really good friends they start being violent and start to kill each other for the cargo."
     
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  3. Wilson

    aa Wilson Burial by Sleep

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    [​IMG]

    Just more stuff for you guys to look at. ;)
     
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  4. lana

    aa lana Currently On: ?????

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    It's actually pretty nice. I think the point could be elevated further to bounce some more spam off it, but overall the geometry looks good.
     
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  5. The Political Gamer

    aa The Political Gamer

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    The lighting looks balls. D:
     
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  6. Tekku

    aa Tekku

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    Huge picture post!


    Probably should be blue, since in blu base.
    [​IMG]

    This fence doesn't have collision.
    [​IMG]
    [​IMG]

    Bad playerclip around this fence.
    [​IMG]

    Remove collisions from rocks.
    [​IMG]
    [​IMG]

    Too thin walkway.
    [​IMG]

    Got stuck here.
    [​IMG]
    and here.
    [​IMG]

    Truck should be nobuilt. Flying buildables look bad :p
    [​IMG]

    Center your no-entry sign.
    [​IMG]

    Windows should have collisions too.
    [​IMG]

    Playerclip should be a bit further away to fences.
    [​IMG]

    Thats all for now :p
     
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  7. Grim Tuesday

    aa Grim Tuesday

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    Wow, im really liking the coloring from your skybox!
    How did you make it?
     
  8. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    well i used photoshop, I used Hue/Saturation and a bit of lighting. Well it was very hard cause this took me a month to do it.
     
  9. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    Updated labcargo to a6.
     
  10. theharribokid

    aa theharribokid

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    i would make the health behind the cargo things near the point smaller
     
  11. Mr.Late

    Mr.Late L7: Fancy Member

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    This map looks okay, but lighting needs some work. (I understand it is alpha)

    [​IMG]
    The sideroute is just too big and useless. Make it more strategically useful :))

    [​IMG]
    SPAWNCAMPPP!
    How to deal with it: Increase the distance between spawns, or add an another exit.

    [​IMG]
    Fences are not clipped!

    I am sure you can make a very good map from this! :D

    E: Some people got FPS problems, you need to start optimizing!
     
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    Last edited: Jul 7, 2010
  12. Prestige

    aa Prestige im not gay anymore

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    I see a lot of potential in this. sorta like a bigger shockwave. Biggest issue is spawn camping. I would say to ad a lower level spawn (the current one, but move to the side with the huge route), and at a top layer spawn. adding the top spawn should be easy as you said you were moving the spawns further away.

    The lighting is far too bright. more noticeable in the snow-y areas.

    It plays pretty well, and was surprised to see it still play well on a 10v10 game.
     
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  13. Grim Tuesday

    aa Grim Tuesday

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    Plays quite well, however spawncamping is a large issue. What is the deal with the 2 bases to the sides?

    IMO, this would make a very nice 3 CP push map, with the other 2 points on those bases, and spawns behind them. Would fix all the current issues.
     
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  14. McNuggetFiend

    McNuggetFiend L3: Member

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    MMm, this is is looking quite nice! Def on my "Ones to watch list" Can't wait to see more detailing!
     
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  15. Tekku

    aa Tekku

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    Basically the only thing that i managed to see while played was that annoying rock, that everyone got stuck on, its in the route that leads to cap point.
     
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  16. McNuggetFiend

    McNuggetFiend L3: Member

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    Not going to be pleased if this one stops right here. Just saying > : |
     
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  17. Wilson

    aa Wilson Burial by Sleep

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    It is not.
    We are bit busy with other projects, but we are planning our moves with next alpha, who knows what happens.
     
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  18. McNuggetFiend

    McNuggetFiend L3: Member

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    I *REALLY* hate having to repeat myself > : | Update please :)
     
  19. Wilson

    aa Wilson Burial by Sleep

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    Oh, would you look at that....

    [​IMG]
     
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