l33t question about displacements

Discussion in 'Mapping Questions & Discussion' started by Spike, Apr 26, 2008.

  1. Spike

    Spike L10: Glamorous Member

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    I've got a big problem here. I've done a part of the map, but now I want to add more displacements, and sub-divide them.

    [​IMG]

    Problem is I can't do it because it breaks the original displacement, and I can't subdivide all the cliff because I've made holes on them to make the doors, so if I subdivide it will break what I've been doing before.

    [​IMG]

    Do you know a way to only subdivide the vertex I want to subdivide?
     
  2. YM

    aa YM LVL100 YM

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    You cant afaik.

    Just modify each point by hand, you know - how you are suposed to do it :p
     
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  3. JTG

    JTG L2: Junior Member

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    Youme is right. Subdivide is a tricky and tempermental beast best left alone and unprovoked. By hand is the best way to go. Time consuming, but best.
     
  4. YM

    aa YM LVL100 YM

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    Exactly, everyone keeps saying the displacements on bloodstained are amazing (which they aren't! Really) and I made those completely by hand, I only used the subdivide tool to see what it made certain areas look like before hitting undo and duplicating the effect by hand.
     
  5. Spike

    Spike L10: Glamorous Member

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    Ok, I've done it by hand, I'm a lazy bastard but finally I got it lol.