Kurzick

Discussion in 'Map Factory' started by mtv22, Aug 25, 2009.

  1. mtv22

    mtv22 L3: Member

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    Well, my first alpha 1, finally. I'm hoping this will end up being 3 stages, but with the way things are going for me I might just have to settle with 1. It's swamp themed, and obviously king of the hill. This is my first ever release of a map, but it's around my 7th map attempt.
     
    Last edited: Aug 26, 2009
  2. absurdistof

    aa absurdistof

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    Looks solid, I like the layout. Get this hosted?

    This seems like it would be hard to pull off with the swamp theme might want to change that.
     
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  3. mtv22

    mtv22 L3: Member

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    Why do you say that?
     
  4. Lazy Eskimo

    Lazy Eskimo L2: Junior Member

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    Cause the layout is more industrial at moment. Should take out the water anyway. That area should be used for fighting.
     
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  5. mtv22

    mtv22 L3: Member

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    Noted.

    Updated to a1b, added new screenshots.
     
  6. Smetzle

    Smetzle L3: Member

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    Had a quick run through the map, and this is what I found:

    You can see (or rather, not see :rolleyes:) the nodraw on roofs as a soldier, demo or scout with the FaN

    The console was getting spammed with these errors, as well as the 'spawnpoint not clear' errors you can see at the top. I'm not sure which ones weren't clear though, the ones I spawned at worked fine.



    Streched respawn room visualisers, shouldn't be too hard to fix.

    Cubemaps! :O

    Aside from that, it looks like it will probably play well, but I can't really tell with just me on the server :p
     
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  7. mtv22

    mtv22 L3: Member

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    Is that cubemaps problem from a1b?

    Also, the console spam is because I haven't been able to make it 3 rounds yet, I just added the spawn for round already.
     
  8. Smetzle

    Smetzle L3: Member

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    Yep.
     
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  9. mtv22

    mtv22 L3: Member

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    Updated to a1c, I'm quite confident I fixed the problem this time.