CP Kuriast

Discussion in 'Map Factory' started by Korpor4l, May 15, 2012.

  1. Korpor4l

    Korpor4l L1: Registered

    Messages:
    6
    Positive Ratings:
    0
    A small village named Kuriast is being raided by the Blu army, and the Red soldiers must defend! This map is an attack/defend capture point map with two capture points in medieval/highlander mode. If Blu does not capture point B in 60 seconds it will become locked again and point A will be reverted back to Red control. Includes a navigation mesh for testing with bots. I've been working hard on this, so I hope you enjoy. If you find any bugs/problems not listed below, please tell me. Comments/questions/concerns are always appreciated.
    I have not tested the map with only human players, so the map may be unbalanced.

    Known bugs/problems:
    • Odd shadowing on a few brushes and props.
    • Bots tend to get stuck in areas.
    • Engineer bots especially usually stays near the spawn room.

    Credits:
    • Korpor4l - Creating map
    • cp_degrootkeep - Constant reference

    Also, pictures may be a little outdated, but the style still has stood the same.
     
    Last edited: May 15, 2012
  2. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

    Messages:
    1,474
    Positive Ratings:
    1,365
    This looks pretty good! I'm not sure if medieval mode maps can be tested during gamedays, but look it up! And if they can, suggest this.
     
  3. ForbiddenDonut

    aa ForbiddenDonut

    Messages:
    391
    Positive Ratings:
    338
    From the Gameday rules:

     
  4. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

    Messages:
    1,461
    Positive Ratings:
    236
    I love the look of it - good job!
     
  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,561
    You'd do yourself a massive favor if you'd turn on AA when you take screen shots.