RD koths_sittin a4

King of Three Hills, cp_standin-style, in a mountainous setting.

  1. trbz_

    trbz_ L3: Member

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    Positive Ratings:
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    koths_sittin - King of Three Hills, cp_standin-style, in a mountainous setting.

    A small-ish map that's wider than it is long. Three points, 6:00 timer. More points = faster clock. Previously rd_resource.

    Barn point gives advantage to defenders on the control point, as it is the highest ground and is hard to attack.
    Bridge point is neutral and open, not favoring either, and has buildings with interiors surrounding it.
    Mountain point favors attackers with lots of high-ground structures surrounding a ground-level point.

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    Last edited: Oct 16, 2019
  2. trbz_

    trbz_ L3: Member

    Messages:
    106
    Positive Ratings:
    78
    Last edited: Oct 12, 2019
  3. trbz_

    trbz_ L3: Member

    Messages:
    106
    Positive Ratings:
    78
  4. trbz_

    trbz_ L3: Member

    Messages:
    106
    Positive Ratings:
    78
    - All cores now spawn at the middle in bursts
    - Increased rate of cores spawning per owned cap point
    - Capping a point grants 5 cores immediately
    - Widened area leading to mountain cap point
    - Altered second spawn to go to mountain area instead of main base building
    - Added Reactor Core to the teams' bases.

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  5. trbz_

    trbz_ L3: Member

    Messages:
    106
    Positive Ratings:
    78
    - No longer RD-based. No more cores, no more intel.
    - Now uses KotH with custom timer mechanics. 6:00 timer, each point owned decreases time by 1 sec per sec.
    - Opened up area by third point
    - Interiors reworked significantly, less claustrophobic and annoying now
    - Widened some pathways
    - Other minor changes
    - Fixed some displacements showing skybox

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