KotH koth_wolffang_a2 A 4.5

A simple koth map based on the viaduct formula

  1. Aquadango

    Aquadango L2: Junior Member

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    koth_wolffang_a1 - A simple koth map based on the viaduct formula

    So this map has been an experiment more so on my mapping capabilities.
    I aimed for this map to be competitive.
    Leave any feed back that you like.

    Side Note: My first ever TF2 map I have ever made.
     
  2. Viperi

    aa Viperi not actually a snek

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    Is the skybox just a big box?
     
  3. Aquadango

    Aquadango L2: Junior Member

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    No, i made it the perimeter of the layout. The screenshot is just from me flying up with no clip.
    Btw I didn't just put a box around the map. I optimized the skybox.
     
  4. Viperi

    aa Viperi not actually a snek

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    Alright then. The layout is interesting, but seems a little odd to have 2 fences and 2 rocks in the cap area imo.
     
  5. Aquadango

    Aquadango L2: Junior Member

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    I don't know how it'll play out until I get into a gameday. Hopefully their will be one soon.
     
  6. Crowbar

    aa Crowbar perfektoberfest

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    You don't have to type the whole filename in the name of the map. There are different fields tracking gamemode and version. No big deal tho
     
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  7. Muddy

    Server Staff Muddy Muddy

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    Not to imply that "it's ok because valve did it" but Viaduct also has rocks and fences around the point
     
  8. Viperi

    aa Viperi not actually a snek

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    I know, but these seemed a bit too big imo.
     
  9. Muddy

    Server Staff Muddy Muddy

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    Possibly. But let's let playtesting be the judge of that..
     
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  10. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    The map looks very flat from the screenshots, but then again..
     
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  11. Aquadango

    Aquadango L2: Junior Member

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  12. Aquadango

    Aquadango L2: Junior Member

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  13. Aquadango

    Aquadango L2: Junior Member

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  14. Aquadango

    Aquadango L2: Junior Member

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  15. Aquadango

    Aquadango L2: Junior Member

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  16. Aquadango

    Aquadango L2: Junior Member

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    -Revamped the paths to the CP
    -CP is now a more fightable area
    -Snipernest are nerfed
    -Size of the map reduced
    -Change Full Health/Ammo to meduim
    -Clipping on stairs
    -Mid building can be jumped over with explosives
    -More height variation

    Side Note: Thanks to all the feedback from you guys it helped a lot.
    Also thank you to Muddy for being patient with me!

    Read the rest of this update entry...
     
  17. Aquadango

    Aquadango L2: Junior Member

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  18. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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    From the pictures, why are there snow trees when you have a summer type skybox? It looks weird to me.
     
  19. Muddy

    Server Staff Muddy Muddy

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    The combination works imo. And it's a nice change from that one mountainy skybox that every sodding snowy map has.