KotH koth_valley a6

A well scaled koth map with varying heights and multiple routes.

  1. sunryze

    sunryze L1: Registered

    Messages:
    14
    Positive Ratings:
    1
    valley - A small map in a valley

    This is the first version to be playtested so all feedback is welcomed. The clipping might seem a bit aggressive but its very approximate so bare with it. I took inspiration from other king of the hill maps but hopefully its not too similar to any. I also tried to balance it for all classes.
     
  2. sunryze

    sunryze L1: Registered

    Messages:
    14
    Positive Ratings:
    1
    Major lighting updates.
    Added new route and sniper area.
    Made the map "bigger".
    Smoothed cliffs.
    Updated clipping.
    Changed respawn times.
    Changed cap time.
    Change the roofs area of the flank.
    Removed wooden dropdown and replaced with a ramp.
    Added patches underneath health and ammopacks.
    Added a "Do Not Enter" sign onto the door next to the point.
    Updated overlays.

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  3. Chris☯

    Chris☯ L1: Registered

    Messages:
    7
    Positive Ratings:
    1
    I'm happy to see those changes
     
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  4. sunryze

    sunryze L1: Registered

    Messages:
    14
    Positive Ratings:
    1
  5. sunryze

    sunryze L1: Registered

    Messages:
    14
    Positive Ratings:
    1
    Added cover to the flank route.
    Adjusted height near the cliffs.
    Added a walkway to the flank with height advantage.
    Adjusted clip brushes.
    Optimisation improvements.
    Adjusted displacements.

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  6. sunryze

    sunryze L1: Registered

    Messages:
    14
    Positive Ratings:
    1
    Improved the areas that displacements and brushes meet in multiple areas.
    Improved lighting in the spawn rooms.
    Removed the walkway at the flank.
    Added a wooden board to replace prop jump at the flank.
    Added pipes to replace stairs at the flank.
    Adjusted displacements.
    Adjusted health and ammo locations at the flank.

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  7. sunryze

    sunryze L1: Registered

    Messages:
    14
    Positive Ratings:
    1
    Added obstacles to the spawn courtyard.
    Adjusted clipping on pipes at the flank to allow easier navigation.
    Fixed lighting issues.
    Added a woodstack under the ramp near the sniper nest.
    Added clipping to the wooden cabin thing to smooth navigation.
    Adjusted arrows to show the pipes being an option.
    Clipped stairs near spawn.
    Raised the point slightly and added hazard tape, also smoothed navigation upwards to the point.
    Removed health on the point.
    Fixed the control point not changing colour.
    Added some geometry behind the point.
    Adjusted displacements.
    Added easter egg :)

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  8. sunryze

    sunryze L1: Registered

    Messages:
    14
    Positive Ratings:
    1
    Closed off an exit on the flank.
    Replaced prop jump with a ramp.
    Added no entry overlay to the far shutter on the flank.
    Closed off a dead end near spawn.
    Adjusted easter egg.

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  9. sunryze

    sunryze L1: Registered

    Messages:
    14
    Positive Ratings:
    1
    Overhauled the flank route.
    Added a window to the spawn rooms.
    Changed the spawn doors for windowed models.
    Adjusted the resupply lockers.
    Removed health pack on flank and replaced ammo pack with a small ammo pack.
    Added a new health pack and ammo pack near the flank.
    Added a new route connecting the flank route to the middle area.

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  10. sunryze

    sunryze L1: Registered

    Messages:
    14
    Positive Ratings:
    1
    Changed skybox.
    Changed lighting on the map to make the area less dull.
    Closed off the sniper deck which no longer had a counter.
    Closed the skybox to reflect the actual layout of the map.
    Added some detail in the spawn areas.
    Changed the clip brushes for block bullet brushes on the ladder jump area.
    Changed the medium health kit for a smaller health kit near the flank.
    Updated overlays on the flank.
    Added another ramp to the spawn platform.
    Removed detail on mid because someone cried about it.
    Smoothed the displacements on the flank.
    Adjusted the clips at the ceiling of the map, this may or may not make the map worse for very high rocket jumps.
    Changed some textures.
    Updated easter egg.

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